--Full Demo v.09--
* Fixed Edward ambiguous level up
* Fixed Elixir restore in menu
* Fixed Elixir cost < Ether cost
* Fixed Genis first spell skipped problem
* Fixed Entire level up sub-routine
* Fixed Combo attack display on enemy 2 and 3
* Fixed Luna leaf label undefine error
* Optimized damage formula, less If statements
* Optimized item use sub-routine in menu screen to never cause Err:Mem
* Added Easy or Normal mode for sake of first time player (New game) 
* Added "How to Revive dead character" & "Game Over" in readme file.
* Added Backup/restore Saved game file routine
* Remodeled few pictures from the movie

--Full Demo v.08--
* Fixed Movie 1 & 2; Movie v1.2
* Fixed Dead character revive with health potion problem
* Fixed NPCs null text display problem

--Full Demo v.07--
* Released to the public at Ticalc.org, Calc.org, and Alienhead.calc.org.
* Fixed walking coordinate after battle
* Fixed prgmZ10 & prgm Z11 transfer problem
* Restored orginal Tree Map

--v.06 beta testing--
* Fixed Status effects during battle (Sleep & Confusions) +1600 bytes
* Fixed stuff in Readme file
* Updated scandisk failsafe sytem
* Fixed Movie 1 caused incorrect shutdown problem
* Fixed Boss attack returns null problem
* Fixed Item usage returns decimal value problem (Battle & walking)
* Fixed Boss Erase Boss picture when dead
* Fixed Auto save feature after boss battle
* Added Clean up Temporary variables after boss is defeated

--v.05 beta testing--
* Fixed redirect combo sub-routine's to damage formula sub-routine
* Fixed status health reset in trasformation
* Fixed Return from magic infinite loop problem
* Fixed Earn 10% KP after battle
* Fixed New Combo Learned infinite loop problem
* Fixed Graph Data Base's Xscl and Yscl value
* Optimized shop sub-routine to never cause an Mem:Err
* Added subtract KP when transformed and if KP<0, return to normal state routine

--v.04 beta testing--
* Added table of contents and quick hyperlink for easy access.
* Fixed Combo refresh picture
* Fixed Character Death picture
* Fixed/organized Pictures 1~40
* Fixed Action button "Alpha" button
* Added speed indicator in battle
* Optimized attack turn

--v.03 beta testing--
* Optimized Console commands and deleted unnecessary hidden commands.
* Fixed HP increasement in Level up sub-routine.
* Fixed Enemy attacks dead characters.
* Added Tamper proof Saved file system
* Added Quick Save button in walking "STO->" Button.
* Cleaned up Walking sub-routine.
* Optimized Walking sub-routine by 55%! But map transition slowed down to 33%.
	- Map transition, Poison detection,  and action sub routine moved out of main Loop.
* Optimized save sub-routine by using augment() command. 86% smaller and 2X faster.
* Added Current HP > Max HP error trapper.
* Chapter 1 program is 36% smaller. Now RAM >20800 bytes.
* Swap and organized picture files.

--v.02 beta testing--
* Fully funtional Battle, options, walking, everything!
* Have many many many bugs to be fixed.
* Still need to add more failsafe system.
* Released to Offical Testers only.